Gameloft had 10+ product teams across 3 global studios working in silos — resulting in inconsistent UI, duplicated work, and slow iteration cycles.
There was no shared design language, no component library, and no documentation platform. Everything was bespoke, everything was fragile.
The system had to be opinionated enough to create consistency — but flexible enough to serve vastly different game genres and interfaces.
We chose a token-based approach that decoupled visual decisions from component structure, allowing teams to theme without breaking the system.
Vivendi became Gameloft's company-wide design foundation. Component build time dropped 20%. The documentation platform became the single source of truth for design and engineering — with adoption checklists now built into the product process company-wide.